Tier Builder, when removing a tier change all references to previous tier.
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shawn (at vegantech)
When removing a tier, if it's in use, show another confirmation form listing what will be changed (summary count)
Remove Tier 1, everything gets set to the new tier 1 (formerly tier 2)
Remove Tier n (highest), everything gets set to n-1
Remove i (between 1 and n) everything gets set to the new i (same case as 1) -
shawn (at vegantech)
(from [d4d88975fc4fc5c3ec38e05c1002b85e9b02bbc3]) [#255] collection of children of tier http://github.com/vegantech/sims/commit/d4d88975fc4fc5c3ec38e05c100...
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shawn (at vegantech)
(from [2630ba1322737c37ba003b0ebf022fe920e21b58]) [#255] reimplemented using association reflection http://github.com/vegantech/sims/commit/2630ba1322737c37ba003b0ebf0...
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shawn (at vegantech)
- State changed from new to resolved
(from [0cf6a42d1ed7fc5371049d62e6a549bf6c634ac8]) [#255 state:resolved] implement and test tier builder deletion form and changing child associations. http://github.com/vegantech/sims/commit/0cf6a42d1ed7fc5371049d62e6a...
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shawn (at vegantech)
- Assigned user set to shawn (at vegantech)
- Milestone order changed from 0 to 0
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